From FuryWiki
[edit] Healer Abilities
* Click on an ability's name to see more details *
| Enhance
| +1 Charges
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| A weak Air aligned heal that gives the user a Tribute, improving the power of their healing abilities for a short time. This effect can stack multiple times.
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| Grace of the Saint
| -1 Charges
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| An Air aligned ability that heals a moderate amount of damage on all nearby teammates, but at the expense of the user's own health. Teammates healed by this ability cannot be healed by it again for a short time. Targets are less likely to succumb to disruption effects the more often they are used.
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| Honor
| -3 Charges
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| A powerful Air aligned ability that heals the user's nearby groupmates at the expense of the user's own health.
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| Judgment
| -3 Charges
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| A deadly spiritual attack that steals health from the target and their nearby allies, and returns it to the user's nearby groupmates.
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| Life Sap
| -4 Charges
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| A spiritual attack that steals a small amount of health from the target and transfers it to the user.
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| Quickening
| -5 Charges
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| Resurrects the target and gives them a Tribute. This Tribute will heavily increase the target's damage output and also heal them over time. However, once the Tribute expires, the target will lose a large portion of their health.
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| Sacrifice
| +1 Charges
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| Sacrifices a moderate amount of the user's health, giving it to nearby groupmates.
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| Soul Smite
| +1 Charges
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| A spiritual attack that steals a moderate amount of health from the target and returns it to the user and their nearby groupmates.
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| Thundercord
| +1 Charges
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| A spiritual attack that deals moderate Air damage to the target but also has a chance to do double the damage when it hits.
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| Thundershock
| -3 Charges
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| A spiritual attack that deals heavy Air damage and has a chance to stun the target. Targets are less likely to succumb to disruption effects the more often they are used.
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| Infection
| -3 Charges
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| A spiritual attack that Poisons the target, dealing heavy Nature damage over time. There is also a chance that this Poison will suddenly intensify, dealing increased damage.
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| Nature's Aura
| -2 Charges
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| A Nature aligned ability that heals a moderate amount of damage on all nearby groupmates every few seconds. This ability is self only.
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| Nurture
| -4 Charges
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| A Nature aligned ability that heals a moderate amount of damage and creates a Boon on the target. There is a chance this Boon will heal the target each time they take damage.
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| Regrowth
| -2 Charges
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| A Nature aligned ability that heals a moderate amount of damage over time and affects all nearby groupmates.
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| Rejuvenating Burst
| -3 Charges
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| A ground targeted ability that heals a moderate amount of damage over time on all teammates in the area.
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| Rejuvenation
| +1 Charges
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| A Nature aligned ability that heals a moderate amount of damage over time.
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| Screaming Burst
| -5 Charges
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| A spiritual attack that knocks back all enemies near the user, dealing them heavy Nature damage in the process. Targets are less likely to succumb to disruption effects the more often they are used.
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| Serpent's Fang
| -1 Charges
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| A spiritual attack that Poisons the target, dealing moderate Nature damage over time.
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| Venom Spear
| +1 Charges
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| A spiritual attack that deals moderate Nature damage and Poisons the target. This Poison deals low damage over time.
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| Benevolence
| -6 Charges
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| A powerful Water aligned ability that heals all nearby groupmates, but does not affect the user.
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| Enthrall
| -1 Charges
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| A spiritual attack that pacifies the target. This effect is broken if the target takes damage. Targets are less likely to succumb to disruption effects the more often they are used.
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| Frost Bolt
| +1 Charges
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| A spiritual attack that deals moderate Water damage to the target, ignoring their armor ratings to increase damage. Targets are less likely to succumb to disruption effects the more often they are used.
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| Frost Dart
| +2 Charges
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| A spiritual attack that deals low Water damage to the target, ignoring their armor ratings to increase damage.
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| Frost Skin
| -4 Charges
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| A Blessing that has a chance to pacify any enemy who hits the user with physical damage. This ability is self only.
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| Frozen Shackle
| -3 Charges
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| A spiritual attack that deals heavy Water damage and has a chance to root the target in place. Targets are less likely to succumb to disruption effects the more often they are used.
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| Heal
| -3 Charges
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| A Water aligned ability that heals a heavy amount of damage.
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| Lull
| -4 Charges
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| A spiritual attack that pacifies all nearby enemies. This effect is broken if the target takes damage. Targets are less likely to succumb to disruption effects the more often they are used.
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| Mend
| +1 Charges
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| A Water aligned ability that heals a moderate amount of damage.
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| Miracle
| -10 Charges
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| A powerful Water aligned heal that affects all nearby teammates.
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| Purify
| -1 Charges
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| This Water aligned ability removes one or more Curse, Poison, Torment or Disease effect from all groupmates near the user.
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| Rain of Disruption
| -1 Charges
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| A ground targeted ability that will destroy any enemy persistent fields located in the area it is placed.
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| Raincaller's Purity
| -3 Charges
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| Creates a large field of Blessing at the user's location that pulses every few seconds. Each pulse has a chance that any negative effects afflicting nearby groupmates.
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| Rally
| -3 Charges
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| A Water aligned ability that heals a moderate amount of damage on all nearby groupmates.
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| Sacred Aura
| -1 Charges
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| Surrounds the user with the sacred aura, destroying any enemy owned persistent fields that are nearby.
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| Sacred Ground
| -2 Charges
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| Creates a field at the targeted location. This field will destroy any enemy owned persistent fields within. This ability also makes it impossible to use any new field abilities in the affected area for a short time after.
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| Serenity
| +1 Charges
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| A Water aligned ability that heals a moderate amount of damage and Blesses the target. There is a chance this Blessing will heal the target each time they take damage.
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| Surging Strike
| +1 Charges
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| A spiritual attack that deals moderate Water damage and always hits the target.
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| Traitor's Curse
| -4 Charges
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| A spiritual ability that deals Water damage to the target and Curses them. While this Curse is active there is a chance that any combatant who attacks the target will be healed.
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| Wrath of the Fallen
| -5 Charges
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| Resurrects the target and gives them a Blessing. This Blessing dramatically increases their effectiveness for a short time, making every action they take more potent. However, once the Blessing expires the target is exhausted, leaving them less effective than normal and reducing their movement speed.
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| Aid
| Neutral
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| Removes one or more Poisons from a targeted ally.
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| Canticle of Artaia
| Neutral
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| A defensive stance ability. While this stance is active there is a chance the user will be healed whenever they are attacked.
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| Canticle of Life
| Neutral
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| A defensive stance ability. While this stance is active, the amount of healing the user receives from all healing abilities will be increased.
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| Cleansing Breeze
| Neutral
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| A Tribute that removes one or more Diseases from the target every few seconds for the duration of the ability.
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| Cleansing Earth
| Neutral
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| A Boon that removes one or more Poisons from the target every few seconds for the duration of the ability.
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| Cleansing Flame
| Neutral
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| A Mark that removes one or more Torments from the target every few seconds for the duration of the ability.
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| Cleansing Stream
| Neutral
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| A Blessing that removes one or more Curses from the target every few seconds for the duration of the ability.
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| Elemental Cleansing
| Neutral
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| A spiritual ability that removes at least one Curse, Poison, Torment or Disease effect from the target. This ability can be used on any ally.
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| Litany of Bracing Wind
| Neutral
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| A defensive stance ability. While this stance is active, there is a chance the user will receive a Tribute whenever they are attacked. This Tribute increases armor ratings and is stackable.
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| Rain of Dispel
| Neutral
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| A ground targeted ability that will destroy any persistent fields that it hits, regardless of whether they belong to enemies or allies.
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| Remedy
| Neutral
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| Removes one or more Curses from a targeted ally.
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| Revivify
| Neutral
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| Removes one or more Diseases from a targeted ally.
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| Talisman of Venom
| Neutral
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| A defensive stance ability. While this stance is active there is a chance that any enemies who attack the user will receive moderate Nature damage over time.
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| Treat
| Neutral
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| Removes one or more Torments from a targeted ally.
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[edit] See Also